Due entirely to the lovely words written about me by Jenny Long in this month's Writing Magazine letters page (thank you, Jenny, if you read this...), I would like to share with you the magazine article she was so pleased with in the hope that it causes uncontrollable love for me in you too. Feel free - don't be shy. I have an unlimited capacity for love, particularly for ladies who write to magazines to tell them how wonderful I am, so you go for it. If that's the way you feel, you let it all out. Treat yourself. I won't complain. :-)
Here we go then. A cut down version of the full article.
If you are like me, you are unlikely to understand the next two paragraphs, but by the end of this article we will visit them again and hopefully you will understand them and your life will be all the richer for it and you will love me. Here we go, then:
Plot is character, and character is plot, because as soon as a character takes a meaningful action, his action is driving your plot (whether you like it or not). Conversely, as soon as an event happens which elicits a meaningful reaction from your character, then his true character is developing in the eyes of the audience (whether you like it or not).
Note that it is not the event which reveals a player’s character, but his reaction to the event. The action he takes defines his character. Similarly, it is not the event which drives the plot (as you might expect), but the action taken by the character that defines the event, and drives the plot.
Confused? Let’s step through some explanation, and then come back to these paragraphs at the end and see if we have got anywhere.
Action without character
Let’s look at what happens if we separate plot from character. There are three levels of action without character, each with increasing subtlety.
1. At the blatant end, we have an event with no character involvement whatsoever. Lightning strikes a tree in a remote forest. So what? It’s not a story because no reaction is required of an emotional protagonist. This is not a story. This is a screensaver.
2. In the middle ground, we have an ‘emotionally detached’ action. If you watch the news and see that someone was killed in New York, the event is meaningless because you are not emotionally connected with the individuals on the news.
If we increase the known character, we increase the emotion: say we find out that John Lennon has been shot in
. This is a person we ‘know’; we have been through his Act l and Act ll, and now relate to the tragedy at climax. Look at the emotion on the faces of the friends and relatives of the deceased in New York as they experience the same death, but on a different level of emotional involvement. New York
3. The most subtle example of action without character actually happens rather a lot in stories that fail to grip. A character takes an action, but it is not a meaningful action, because there is no dilemma riding on his decision to act. If the character is, say, Luke Skywalker, we know he will ‘decide’ to kill the next stormtrooper to come round the corner, and the one after that, and the one after that. Sure, his life is under threat, but that just serves to make his decision to kill even more obvious. His decisions involve no dilemma, so we learn nothing about his true character. However, if the next representative of the Dark Side to come round the corner is also... his father, suddenly he has meaningful decisions and difficult choices with severe consequences Can he kill his father? Can he risk not killing his father? Now his decision is meaningful... and we in the audience cannot move until we know what he is going to do...
Character without Action
From the opposite end of the argument, let’s say we are shown a man. So what? Until he does something, we don’t know anything about him. Let’s dress him up as a policeman. OK, so now we have some characteristics as our brains overlay stereotypical presumptions about what makes up ‘Policemen’, but beware: this is still an individual without character.
Characteristics are just the wrapping. We don’t know if this person is courageous, extrovert, alcoholic, cowardly or a good father. We don’t even know if he is a criminal or not! Only his actions can reveal these things. When he is faced with a difficult decision - say, to risk his own life to save someone else’s, that is when we will find out about his true character. What he does will define him. And guess what: what he does – the actions he takes - instantly becomes the plot (whether you like it or not).
A player’s character is defined only by his meaningful actions
The plot is defined only by the actions taken by the players
Writers are taught to define their characters in isolation. They also have a plot they have mapped out to the finest detail. They then find that the way the character wants to behave, if he’s true to himself, is not helpful towards a plot which needs a different behaviour to drive it believably. The story is compromised from the outset because the character is not credible in taking the actions the plot demands.
Stories are about character behaviours. What characters do is who they are and what characters do is what happens.
When your writing has this unity of character and plot, your stories will burst into a third dimension of power that comes from consummating their relationship. And you’ll know it and feel it when it happens, and you’ll never write without it again. So, do those first two paragraphs make sense now?! I do hope so!